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Functions
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fun generalizedProjection(eye: Vector3, viewportCenter: Vector3, viewportWidth: Double, viewportHeight: Double, near: Double, far: Double, perspective: Double = 1.0, stereoOffset: Double = 0.0): Matrix44
Builds the generalized projection matrix described in https://and-what-happened.blogspot.com/2010/11/ultimate-projection-calculation-almost.html