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fun generateColorRamp(total: Int = 3, centerHue: Double = 0.0, hueCycle: Double = 0.3, offsetTint: Double = 0.1, offsetShade: Double = 0.1, curveAccent: Double = 0.0, tintShadeHueShift: Double = 0.1, curveMethod: Curve = Lamé, offsetCurveModTint: Double = 0.03, offsetCurveModShade: Double = 0.03, minSaturationLight: Vector2 = Vector2.ZERO, maxSaturationLight: Vector2 = Vector2.ONE, useOK: Boolean = false): ColorRamp