view

var view: Matrix44(source)

Represents the 4x4 transformation matrix of the camera view in a 2D drawing environment. This matrix is used to apply custom transformations such as translation, rotation, or scaling to the viewport. By default, it is set to the identity matrix.

When modified, the dirty flag is automatically set to true to indicate that the view matrix has been updated and subsequent transformations might need recalculation or application.