FXAA

class FXAA : Filter1to1(source)

FXAA approximate antialiasing filter. Only works on LDR inputs

Constructors

Link copied to clipboard
constructor()

Properties

Link copied to clipboard
var depthBufferOut: DepthBuffer?
Link copied to clipboard

direction reduce minimum, default value is 0.0

Link copied to clipboard

direction reduce multiplier, default value is 0.0

Link copied to clipboard

luma threshold, default value is 0.5

Link copied to clipboard

max search span, default value is 8.0

Link copied to clipboard
Link copied to clipboard

Functions

Link copied to clipboard
open fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: ColorBuffer, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: RenderTarget, clip: Rectangle?)
fun apply(source: ColorBuffer, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: ColorBuffer, target: ColorBuffer, clip: Rectangle?)
Link copied to clipboard
open override fun close()
Link copied to clipboard
open fun destroy()
Link copied to clipboard
fun untrack()