GaussianBlur

class GaussianBlur : Filter1to1(source)

Exact Gaussian blur, implemented as a single pass filter

Constructors

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constructor()

Properties

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var depthBufferOut: DepthBuffer?
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Post-blur gain, default value is 1.0

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Blur kernel sigma, default value is 1.0

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Spread multiplier, default value is 1.0

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var window: Int

The sample window, default value is 5

Functions

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open fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: ColorBuffer, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: RenderTarget, clip: Rectangle?)
fun apply(source: ColorBuffer, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: ColorBuffer, target: ColorBuffer, clip: Rectangle?)
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open override fun close()
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open fun destroy()
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fun untrack()