HashBlurDynamic

class HashBlurDynamic : Filter2to1(source)

Constructors

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constructor()

Properties

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var depthBufferOut: DepthBuffer?
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Post-blur gain, default is 1.0

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Blur radius in pixels, default is 5.0

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Number of samples, default is 30

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Time/seed, this should be fed with seconds, default is 0.0

Functions

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open fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: ColorBuffer, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: RenderTarget, clip: Rectangle?)
fun apply(source: ColorBuffer, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: ColorBuffer, target: ColorBuffer, clip: Rectangle?)
fun apply(source0: ColorBuffer, source1: ColorBuffer, target: ColorBuffer, clip: Rectangle?)
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open override fun close()
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open fun destroy()
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fun untrack()