ColorLookup

class ColorLookup(lookup: ColorBuffer) : Filter1to1(source)

Constructors

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constructor(lookup: ColorBuffer)

Properties

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var depthBufferOut: DepthBuffer?
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var lookup: ColorBuffer

a color look-up texture

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noise gain in look-up, default value is 0.0

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noise seed, default value is 0.0

Functions

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fun apply(source: Array<ColorBuffer>, target: ColorBuffer, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: RenderTarget, clip: Rectangle?)
fun apply(source: ColorBuffer, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: ColorBuffer, target: ColorBuffer, clip: Rectangle?)
open override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>, clip: Rectangle?)
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open override fun close()
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open fun destroy()
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fun untrack()