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orx
orx-fx
/
org.openrndr.extra.fx.composite
/
then
then
fun
<
F0
:
Filter
,
F1
:
Filter
>
F0
.
then
(
next
:
F1
,
builder
:
CompositeFilterBuilder
<
F0
,
F1
>
.
(
)
->
Unit
=
{}
)
:
CompositeFilter
<
F0
,
F1
>
(
source
)
Create a composite filter that first applies
this
filter and then the
next
filter.