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orx
orx-boofcv
/
org.openrndr.boofcv.binding
Package-level
declarations
Functions
Functions
circle
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fun
Drawer
.
circle
(
circle
:
Circle2D_F32
)
fun
Drawer
.
circle
(
circle
:
Circle2D_F64
)
circles
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@
JvmName
(
name
=
"circles2D_F32"
)
fun
Drawer
.
circles
(
circles
:
List
<
Circle2D_F32
>
)
@
JvmName
(
name
=
"circles2D_F64"
)
fun
Drawer
.
circles
(
circles
:
List
<
Circle2D_F64
>
)
line
Segment
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fun
Drawer
.
lineSegment
(
segment
:
LineSegment2D_F32
)
fun
Drawer
.
lineSegment
(
segment
:
LineSegment2D_F64
)
line
Segments
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@
JvmName
(
name
=
"lineSegments2D_F32"
)
fun
Drawer
.
lineSegments
(
segments
:
List
<
LineSegment2D_F32
>
)
@
JvmName
(
name
=
"lineSegments2D_F64"
)
fun
Drawer
.
lineSegments
(
segments
:
List
<
LineSegment2D_F64
>
)
resize
By
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fun
<
T
:
ImageBase
<
out
ImageBase
<
*
>
>
?
>
ImageBase
<
T
>
.
resizeBy
(
scaleX
:
Double
,
scaleY
:
Double
=
scaleX
)
:
T
fun
ColorBuffer
.
resizeBy
(
scaleX
:
Double
,
scaleY
:
Double
=
scaleX
,
convertToGray
:
Boolean
=
false
)
:
ColorBuffer
resize
To
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fun
<
T
:
ImageBase
<
out
ImageBase
<
*
>
>
?
>
ImageBase
<
T
>
.
resizeTo
(
newWidth
:
Int
?
=
null
,
newHeight
:
Int
?
=
null
)
:
T
fun
ColorBuffer
.
resizeTo
(
newWidth
:
Int
?
=
null
,
newHeight
:
Int
?
=
null
,
convertToGray
:
Boolean
=
false
)
:
ColorBuffer
to
Color
Buffer
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fun
ImageFlow
.
toColorBuffer
(
)
:
ColorBuffer
fun
GrayF32
.
toColorBuffer
(
)
:
ColorBuffer
fun
GrayU8
.
toColorBuffer
(
)
:
ColorBuffer
@
JvmName
(
name
=
"grayF32ToColorBuffer"
)
fun
Planar
<
GrayF32
>
.
toColorBuffer
(
)
:
ColorBuffer
fun
Planar
<
GrayU8
>
.
toColorBuffer
(
)
:
ColorBuffer
to
Gray
F32
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fun
ColorBuffer
.
toGrayF32
(
)
:
GrayF32
to
Gray
F64
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fun
ColorBuffer
.
toGrayF64
(
)
:
GrayF64
to
Gray
U8
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fun
ColorBuffer
.
toGrayU8
(
)
:
GrayU8
to
Matrix44
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fun
Affine2D_F32
.
toMatrix44
(
)
:
Matrix44
fun
Affine2D_F64
.
toMatrix44
(
)
:
Matrix44
to
Planar
F32
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fun
ColorBuffer
.
toPlanarF32
(
)
:
Planar
<
GrayF32
>
to
Planar
U8
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fun
ColorBuffer
.
toPlanarU8
(
)
:
Planar
<
GrayU8
>
to
Shape
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fun
Contour
.
toShape
(
closed
:
Boolean
=
false
,
getInternal
:
Boolean
,
getExternal
:
Boolean
)
:
Shape
to
Shape
Contours
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fun
List
<
Contour
>
.
toShapeContours
(
closed
:
Boolean
=
false
,
internal
:
Boolean
=
true
,
external
:
Boolean
=
true
)
:
List
<
ShapeContour
>
to
Shapes
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fun
List
<
Contour
>
.
toShapes
(
closed
:
Boolean
=
false
,
internal
:
Boolean
=
true
,
external
:
Boolean
=
true
)
:
List
<
Shape
>
to
Vector2
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fun
Point2D_F32
.
toVector2
(
)
:
Vector2
fun
Point2D_F64
.
toVector2
(
)
:
Vector2
fun
Point2D_I32
.
toVector2
(
)
:
Vector2
to
Vector2s
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fun
List
<
Point2D_I32
>
.
toVector2s
(
)
:
List
<
Vector2
>