CubemapFilter

open class CubemapFilter(shader: Shader? = null)(source)

Filter base class. Renders "full-screen" quads.

Inheritors

Constructors

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constructor(shader: Shader? = null)

Types

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object Companion

Properties

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var depthBufferOut: DepthBuffer?
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parameter map

Functions

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open fun apply(source: Array<Cubemap>, target: Array<Cubemap>)
fun apply(source: Array<Cubemap>, target: Cubemap)
fun apply(source: Array<Cubemap>, target: RenderTarget)
fun apply(source: Cubemap, target: Array<Cubemap>)
fun apply(source: Cubemap, target: Cubemap)
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fun untrack()