IrradianceSH

data class IrradianceSH(val xCount: Int, val yCount: Int, val zCount: Int, val spacing: Double, val offset: Vector3, val cubemapSize: Int) : Feature(source)

Constructors

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constructor(xCount: Int, yCount: Int, zCount: Int, spacing: Double, offset: Vector3, cubemapSize: Int)

Properties

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val offset: Vector3
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var shMap: BufferTexture?
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val xCount: Int
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val yCount: Int
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val zCount: Int

Functions

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open override fun <T : Feature> update(drawer: Drawer, sceneRenderer: SceneRenderer, scene: Scene, feature: T, context: RenderContext)