DirectionalLight

class DirectionalLight(var direction: Vector3 = -Vector3.UNIT_Z, var shadows: Shadows = Shadows.None) : Light, ShadowLight(source)

Constructors

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constructor(direction: Vector3 = -Vector3.UNIT_Z, shadows: Shadows = Shadows.None)

Properties

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var color: ColorRGBa
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var direction: Vector3
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open override var shadows: Shadows

Functions

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open override fun hashCode(): Int
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open override fun projection(renderTarget: RenderTarget): Matrix44
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open fun view(node: SceneNode): Matrix44