HemisphereLight

class HemisphereLight(var direction: Vector3 = Vector3.UNIT_Y, var upColor: ColorRGBa = ColorRGBa.WHITE, var downColor: ColorRGBa = ColorRGBa.BLACK) : Light(source)

Constructors

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constructor(direction: Vector3 = Vector3.UNIT_Y, upColor: ColorRGBa = ColorRGBa.WHITE, downColor: ColorRGBa = ColorRGBa.BLACK)

Properties

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var color: ColorRGBa
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var direction: Vector3
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var downColor: ColorRGBa
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var irradianceMap: Cubemap?
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var upColor: ColorRGBa

Functions

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open override fun hashCode(): Int