SpaceRangeExtractor

class SpaceRangeExtractor : Filter(source)

A visual effect applied to kinect data in this demonstration. Everything is black, except for the white pixels within the range of 2 virtual walls positioned at minDepth at front of the viewer and maxDepth behind the viewer.

Constructors

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constructor()

Properties

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var depthBufferOut: DepthBuffer?
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Functions

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open fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: ColorBuffer, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: RenderTarget, clip: Rectangle?)
fun apply(source: ColorBuffer, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: ColorBuffer, target: ColorBuffer, clip: Rectangle?)
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open override fun close()
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open fun destroy()
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fun untrack()