ControlManager

class ControlManager : Extension(source)

Constructors

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constructor()

Types

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class DropInput
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inner class KeyboardInput
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inner class MouseInput

Properties

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open override var enabled: Boolean
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var mousePosition: Vector2
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lateinit var program: Program
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var renderTarget: RenderTarget?
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lateinit var window: Window

Functions

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open override fun afterDraw(drawer: Drawer, program: Program)
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open fun beforeDraw(drawer: Drawer, program: Program)
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fun ControlManager.layout(init: Body.() -> Unit)
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open override fun setup(program: Program)
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open fun shutdown(program: Program)
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