cylinderMesh

fun cylinderMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, length: Double, flipNormals: Boolean = false, center: Boolean = false): VertexBuffer(source)

Creates a cylinder along the z-axis

Return

A vertex buffer containing the triangles to render the 3D shape

Parameters

sides

the number of sides of the cylinder

segments

the number of segments along the z-axis

radius

the radius of the cylinder

length

the length of the cylinder

flipNormals

generates inside-out geometry if true

center

center the cylinder on the z-plane