meshVertexBufferWithColor
Creates a VertexBuffer that is suited for holding meshes. Each vertex contains:
position
(vec3)normal
(vec3)textureCoordinate
(vec2)color
(vec4)
Creates a VertexBuffer that is suited for holding meshes. Each vertex contains:
position
(vec3)
normal
(vec3)
textureCoordinate
(vec2)
color
(vec4)