taperedCylinder

fun TriangleMeshBuilder.taperedCylinder(sides: Int, segments: Int, startRadius: Double, endRadius: Double, length: Double, flipNormals: Boolean = false, center: Boolean = false)(source)

Generate a tapered cylinder along the z-axis

Parameters

sides

the number of sides of the tapered cylinder

segments

the number of segments along the z-axis

startRadius

the start radius of the tapered cylinder

endRadius

the end radius of the tapered cylinder

length

the length of the tapered cylinder

flipNormals

generates inside-out geometry if true

center

centers the cylinder on the z-plane if true