HashNoise

class HashNoise : Filter(source)

Hash noise filter that produces white-noise-like noise.

Constructors

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constructor()

Properties

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var bias: Vector4

noise bias per channel, default is Vector4(0.0, 0.0, 0.0, 1.0)

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var depthBufferOut: DepthBuffer?
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var gain: Vector4

noise gain per channel, default is Vector4(1.0, 1.0, 1.0, 0.0)

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is the noise monochrome, default is true

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noise seed, feed it with time to animate

Functions

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open fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: ColorBuffer, clip: Rectangle?)
fun apply(source: Array<ColorBuffer>, target: RenderTarget, clip: Rectangle?)
fun apply(source: ColorBuffer, target: Array<ColorBuffer>, clip: Rectangle?)
fun apply(source: ColorBuffer, target: ColorBuffer, clip: Rectangle?)
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open override fun close()
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open fun destroy()
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fun untrack()