value

inline fun value(seed: Int, x: Double, crossinline interpolation: (Double) -> Double = ::linear): Double(source)
inline fun value(seed: Int, x: Double, y: Double, crossinline interpolation: (Double) -> Double = ::linear): Double(source)
inline fun value(seed: Int, x: Double, y: Double, z: Double, crossinline interpolation: (Double) -> Double = ::linear): Double(source)