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orx
orx-triangulation
/
org.openrndr.extra.triangulation
/
smoothScatterSeq
smooth
Scatter
Seq
fun
ShapeProvider
.
smoothScatterSeq
(
placementRadius
:
Double
,
distanceToEdge
:
Double
=
placementRadius * 2.0
,
smoothing
:
Double
=
0.5
,
random
:
Random
=
Random.Default
)
:
Sequence
<
List
<
Vector2
>
>
(
source
)