SkyboxMaterial

data class SkyboxMaterial(val cubemap: Cubemap, val intensity: Double = 0.0) : Material(source)

Constructors

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constructor(cubemap: Cubemap, intensity: Double = 0.0)

Properties

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val cubemap: Cubemap
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open override var doubleSided: Boolean
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open override val fragmentID: Int = 0
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open override val name: String
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open override var transparent: Boolean

Functions

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open override fun applyToShadeStyle(context: MaterialContext, shadeStyle: ShadeStyle)
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open override fun generateShadeStyle(materialContext: MaterialContext, primitiveContext: PrimitiveContext): ShadeStyle
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open override fun hashCode(): Int