MutablePolygon

constructor(positions: MutableList<Vector3> = mutableListOf(), textureCoords: MutableList<Vector2> = mutableListOf(), colors: MutableList<ColorRGBa> = mutableListOf(), normals: MutableList<Vector3> = mutableListOf(), tangents: MutableList<Vector3> = mutableListOf(), bitangents: MutableList<Vector3> = mutableListOf())(source)

Creates a mutable polygon with optional initial values for positions, texture coordinates, colors, normals, tangents, and bitangents. If no initial values are provided, empty mutable lists are used.