fbm
fun fbm(x: Double, y: Double, noiseFun: (Int, Double, Double) -> Double, type: Random.Fractal = Fractal.FBM, octaves: Int = 8, lacunarity: Double = 0.5, gain: Double = 0.5): Double(source)
fun fbm(position: Vector2, noiseFun: (Int, Double, Double) -> Double, type: Random.Fractal = Fractal.FBM, octaves: Int = 8, lacunarity: Double = 0.5, gain: Double = 0.5): Double(source)