value

fun value(x: Double, y: Double, type: Random.Noise = Noise.LINEAR): Double(source)
fun value(position: Vector2, type: Random.Noise = Noise.LINEAR): Double(source)
fun value(x: Double, y: Double, z: Double, type: Random.Noise = Noise.LINEAR): Double(source)
fun value(position: Vector3, type: Random.Noise = Noise.LINEAR): Double(source)