rectified
fun Path3D.rectified(distanceTolerance: Double = 0.5, lengthScale: Double = 1.0): RectifiedPath3D(source)
fun ShapeContour.rectified(distanceTolerance: Double = 0.5, lengthScale: Double = 1.0): RectifiedContour(source)
fun Segment2D.rectified(distanceTolerance: Double = 0.5, lengthScale: Double = 1.0): RectifiedContour(source)
create a rectified contour
Parameters
distanceTolerance
distance tolerance to use, 0.5 is the default distance tolerance
lengthScale
used to compute the size of the LUT, default value is 1.0