ICompoundMeshData
Represents a compound mesh data structure that combines multiple meshes and their associated vertex data.
This interface is used to handle scenarios where a collection of meshes, grouped under named compounds, is operated upon as a single entity. Common operations include combining the meshes into a single one or refining them into triangular meshes.
Inheritors
Functions
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Converts the compound mesh data into a map of polygons grouped by their compound names.
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Converts the compound mesh data into a single VertexBuffer for rendering.
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Generates a wireframe representation of the compound mesh data.