toPolygons
Converts the current mesh data into a list of polygons.
This method extracts the polygonal structure of the mesh and represents it as a collection of IPolygon instances. Each polygon contains vertex data such as positions, texture coordinates, colors, normals, tangents, and bitangents, which are used to define its geometry and visual properties.
Return
A list of IPolygon instances representing the individual polygons within the mesh.