GltfSceneNode

Constructors

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constructor()

Properties

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var rotation: Quaternion
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var scale: Vector3
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open override var transform: Matrix44
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var translation: Vector3
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var worldTransform: Matrix44

Functions

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fun <P : Entity> SceneNode.findContent(selector: Entity.() -> P?): List<NodeContent<P>>
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open override fun hashCode(): Int
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fun SceneNode.node(builder: SceneNode.() -> Unit): SceneNode
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fun SceneNode.pathMesh(builder: PathMesh.() -> Unit): PathMesh
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fun <P> SceneNode.scan(initial: P, scanner: SceneNode.(P) -> P)
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open override fun toString(): String
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fun SceneNode.visit(visitor: SceneNode.() -> Unit)